#ifndef PFIRE_H
#define PFIRE_H

#include "projectile.h"
#include "../world.h"

class World;

class PFire: public Projectile{
public:
    PFire(World *world, int speed, int size, Ogre::Real angle);
    virtual void move(float time);
    virtual void setPosition(Ogre::Vector3 pos);
    virtual void colide(AI *object);
    virtual void destroy();
    virtual Ogre::Vector3 getPosition(){return m_node->getPosition();}
    virtual bool colides(){return true;}
};

#endif // PFIRE_H
